-- main
-- use this function to perform your initial setup
function setup()
displaymode(fullscreen)
x = width/2
y = height/2
img = sprite("cargo bot:starry background")
-- 第一只 mesh 鸟 -- the 1st mesh bird
mymeshbird1 = mesh()
-- 第二只 mesh 鸟 -- the 2nd mesh bird
mymeshbird2 = mesh()
mymeshbird2.texcoords = {vec2(0,0),vec2(0,1),vec2(1,1),vec2(0,0),vec2(1,1),vec2(1,0)}
mymeshbird2.texture = img
-- 第三只 mesh 鸟 -- the 3rd mesh bird
mymeshbird3 = mesh()
-- 用于控制循环的变量 -- variable for loop control
i, j = 0, 0
k = 1
m, n = 1000, 1
a, b = 255, 1
parameter.integer("i",0,150,0)
parameter.integer("j",0,150,0)
parameter.integer("k",-1,1,1)
parameter.integer("m",0,2000,1000)
parameter.integer("n",-5,5,1)
parameter.integer("a",0,255,255)
parameter.integer("b",-1,1,1)
parameter.integer("l1",100,300,200)
parameter.integer("h1",100,300,200)
parameter.integer("l2",10,200,60)
parameter.integer("h2",0,100,10)
-- 三只对象实例鸟 -- three object instance birds
mybird1 = bird(x,y)
mybird2 = bird(x 50,y)
mybird3 = bird(x,y)
end
-- this function gets called once every frame
function draw()
-- 用来设置颜色渐变效果 -- color alpha control
-- alpha channel has a maximum of 255
local alpha = math.min(elapsedtime * 20%5, 255)
-- set tint using tint(grey, alpha)
tint(255,alpha)
-- 用 tint() 函数控制色彩透明度变化 -- use tint()
if alpha == 255 then
tint(0,alpha)
elseif alpha == 50 then
tint(255,alpha)
end
-- 控制翅膀坐标变化 -- control change of wings' coords
-- 若 i 达到最大值,则把步长 k 设置为 -1,i k 值会递减 -- when i become max, set step k to -1, i k will decrease
-- 若 i 达到最小值,则把步长 k 设置为 1,i k 值会递增 -- when i become min, set step k to 1, i k will increase
-- 当 i 最大时调用声音,以保证声音和动作同步 -- load sound while i become max , to make sure sound and motion synchronize
if i == 150 then
k = -1
sound("a hero's quest:walk 2 (short)")
elseif i == 0 then
k = 1
end
-- 控制缩放 -- contrl scale
if m == 1500 then n = -1 elseif m == 0 then n = 1 end
-- 用变量 a,b 直接控制色彩透明度变化 -- use variable a,b to control change of color's alpha directly
if a == 255 then b = -1 elseif a == 50 then b = 1 end
-- 开始递增或递减 -- start increase or decrease
i = i 5 * k
j = j 8 * k
m = m 2 * n
a = a b
-- 设置背景色 -- set background color
background(11, 11, 10, 86)
-- 设置背景参照物 -- set background object
pushstyle()
pushmatrix()
-- scale(m/500,m/500)
-- translate(-m,m)
fill(255, 0, 0, alpha)
stroke(255, 118, 0, alpha)
ellipse(500,1250-m,m-350)
popmatrix()
popstyle()
-- 用于三只 mesh 鸟的颜色 -- colors of three mesh birds
mycolor1 = color(255, 255, 0, alpha)
mycolor2 = color(79, 255, 0, a)
mycolor3 = color(79, 2, 100, a)
-- 构成飞鸟线条的顶点坐标 -- vertex coords of bird line
-- vec2 向量 p1(0,0) 为中心点提供坐标 -- vec(0,0) is the central point
p1 = vec2(0,0)
-- 组成右边翅膀的顶点 -- vertices of right wing
-- p2, p3 = vec2(200 i/8,-150 2*j),vec2(60-i/3,10 j/3)
p2, p3 = vec2(l1 i/8,-150 2*j),vec2(l2-i/3,h2 j/3)
-- 组成左边翅膀的顶点 -- vertices of left wing
-- p4, p5 = vec2(-200-i/8,-150 2*j),vec2(-60 i/3,10 j/3)
p4, p5 = vec2(-200-i/8,-150 2*j),vec2(-60 i/3,10 j/3)
-- 用这些坐标设置 mesh 的顶点 -- set mesh vertices
mymeshbird1.vertices = {p1, p2, p3, p1, p4, p5}
mymeshbird2.vertices = {p1, p2, p3, p1, p4, p5}
mymeshbird3.vertices = {p1, p2, p3, p1, p4, p5}
-- 平移
translate(3*x/4,3*y/4)
-- 整体循环缩放全部飞鸟比例,产生鸟群距离变化的感觉 -- total birds loop scale, to feel birds distance changing
scale(m/1500)
-- 直接用 line() 函数画的飞鸟 -- use line() draw bird directly
pushmatrix()
pushstyle()
translate(x/2,y)
scale(3)
stroke(0, 39, 255, 255)
strokewidth(5)
-- 右边翅膀线条 -- lines of right wing
line(p1[1],p1[2],p2[1],p2[2])
line(p1[1],p1[2],p3[1],p3[2])
line(p3[1],p3[2],p2[1],p2[2])
-- 左边翅膀线条 -- lines of right wing
line(p1[1],p1[2],p4[1],p4[2])
line(p1[1],p1[2],p5[1],p5[2])
line(p4[1],p4[2],p5[1],p5[2])
-- 用文字标出飞鸟的编号 -- print bird's no.
fill(0, 51, 255, 255)
-- text("零号鸟",p1[1],p1[2])
text("1",p1[1],p1[2])
popstyle()
popmatrix()
-- 用 class bird 绘制的对象实例鸟 -- object instance bird drawing with class bird
pushmatrix()
pushstyle()
-- mybird.deltax = mybird.deltax 5*k
-- mybird.deltay = mybird.deltay 5*k
rotate(m)
scale(0.2)
mybird1:setcolors(mycolor)
mybird1:draw()
popstyle()
popmatrix()
-- 用 class bird 绘制的对象实例鸟 -- object instance bird drawing with class bird
pushmatrix()
pushstyle()
rotate(-m)
scale(0.3)
mybird2:setcolors(mycolor)
mybird2:draw()
popstyle()
popmatrix()
-- 用 class bird 绘制的对象实例鸟 -- object instance bird drawing with class bird
pushmatrix()
pushstyle()
rotate(-m)
scale(0.3)
mybird3:setcolors(mycolor2)
mybird3:draw()
popstyle()
popmatrix()
-- 用 mesh 绘制的一号飞鸟 -- no.1 mesh bird
pushmatrix()
pushstyle()
translate(-x/4,-y/2)
scale(.8)
mymeshbird1:setcolors(mycolor1)
-- mymeshbird1.shader.time = elapsedtime*5
mymeshbird1:draw()
-- 用文字标出飞鸟的编号 -- print bird's no.
fill(173, 255, 0, 255)
-- text("一号鸟",p1[1],p1[2])
text("1",p1[1],p1[2])
popstyle()
popmatrix()
-- 用 mesh 绘制的二号飞鸟 -- no.1 mesh bird
pushmatrix()
pushstyle()
translate(300,200)
scale(.5)
mymeshbird2:setcolors(mycolor2)
mymeshbird2:draw()
-- 用文字标出飞鸟的编号 -- print bird's no.
fill(63, 218, 26, 255)
-- text("二号鸟",p1[1],p1[2])
text("2",p1[1],p1[2])
popstyle()
popmatrix()
-- 用 mesh 绘制的三号飞鸟 -- no.1 mesh bird
pushmatrix()
pushstyle()
translate(30,80)
scale(2)
mymeshbird3:setcolors(mycolor3)
mymeshbird3:draw()
-- 用文字标出飞鸟的编号 -- print bird's no.
fill(218, 25, 197, 255)
-- text("三号鸟",p1[1],p1[2])
text("3",p1[1],p1[2])
popstyle()
popmatrix()
end
-- bird class
bird = class()
function bird:init(x,y)
-- you can accept and set parameters here
-- 最初的位置坐标 -- bird's position
self.x = x
self.y = y
-- 最初的坐标偏移量 -- bird's offset
self.deltax = 0
self.deltay = 0
self.i1, self.j1 = 0, 0
self.k1 = 1
flag = mesh()
mycolor = color(55, 172, 172, 255)
bird:setcolors(mycolor)
end
function bird:draw()
-- codea does not automatically call this method
if self.i1 == 150 then
self.k1 = -1
elseif i == 0 then
self.k1 = 1
end
self.i1 = self.i1 5 * self.k1
self.j1 = self.j1 8 * self.k1
self.deltax = self.i1
self.deltay = self.j1
flag.vertices = {
vec2(self.x,self.y),
vec2(self.x 200 - self.deltax/8, self.y - 150 self.deltay * 2),
vec2(self.x 60 - self.deltax/3, self.y 10 self.deltay/3),
vec2(self.x,self.y),
vec2(self.x - 200 self.deltax/8, self.y - 150 self.deltay * 2),
vec2(self.x - 60 self.deltax/3, self.y 10 self.deltay/3),
}
-- bird:setcolors(mycolor)
fill(24, 218, 201, 255)
-- text("对象鸟",self.x,self.y)
text("object instance bird",self.x,self.y)
flag:draw()
end
function bird:setcolors(colors)
flag:setcolors(colors)
end
function bird:touched(touch)
-- codea does not automatically call this method
end
用户登录
还没有账号?立即注册
用户注册
投稿取消
| 文章分类: |
|
还能输入300字
上传中....
喇叭状紫黑老木耳