-- main -- use this function to perform your initial setup function setup() displaymode(fullscreen) x = width/2 y = height/2 img = sprite("cargo bot:starry background") -- 第一只 mesh 鸟 -- the 1st mesh bird mymeshbird1 = mesh() -- 第二只 mesh 鸟 -- the 2nd mesh bird mymeshbird2 = mesh() mymeshbird2.texcoords = {vec2(0,0),vec2(0,1),vec2(1,1),vec2(0,0),vec2(1,1),vec2(1,0)} mymeshbird2.texture = img -- 第三只 mesh 鸟 -- the 3rd mesh bird mymeshbird3 = mesh() -- 用于控制循环的变量 -- variable for loop control i, j = 0, 0 k = 1 m, n = 1000, 1 a, b = 255, 1 parameter.integer("i",0,150,0) parameter.integer("j",0,150,0) parameter.integer("k",-1,1,1) parameter.integer("m",0,2000,1000) parameter.integer("n",-5,5,1) parameter.integer("a",0,255,255) parameter.integer("b",-1,1,1) parameter.integer("l1",100,300,200) parameter.integer("h1",100,300,200) parameter.integer("l2",10,200,60) parameter.integer("h2",0,100,10) -- 三只对象实例鸟 -- three object instance birds mybird1 = bird(x,y) mybird2 = bird(x 50,y) mybird3 = bird(x,y) end -- this function gets called once every frame function draw() -- 用来设置颜色渐变效果 -- color alpha control -- alpha channel has a maximum of 255 local alpha = math.min(elapsedtime * 20%5, 255) -- set tint using tint(grey, alpha) tint(255,alpha) -- 用 tint() 函数控制色彩透明度变化 -- use tint() if alpha == 255 then tint(0,alpha) elseif alpha == 50 then tint(255,alpha) end -- 控制翅膀坐标变化 -- control change of wings' coords -- 若 i 达到最大值,则把步长 k 设置为 -1,i k 值会递减 -- when i become max, set step k to -1, i k will decrease -- 若 i 达到最小值,则把步长 k 设置为 1,i k 值会递增 -- when i become min, set step k to 1, i k will increase -- 当 i 最大时调用声音,以保证声音和动作同步 -- load sound while i become max , to make sure sound and motion synchronize if i == 150 then k = -1 sound("a hero's quest:walk 2 (short)") elseif i == 0 then k = 1 end -- 控制缩放 -- contrl scale if m == 1500 then n = -1 elseif m == 0 then n = 1 end -- 用变量 a,b 直接控制色彩透明度变化 -- use variable a,b to control change of color's alpha directly if a == 255 then b = -1 elseif a == 50 then b = 1 end -- 开始递增或递减 -- start increase or decrease i = i 5 * k j = j 8 * k m = m 2 * n a = a b -- 设置背景色 -- set background color background(11, 11, 10, 86) -- 设置背景参照物 -- set background object pushstyle() pushmatrix() -- scale(m/500,m/500) -- translate(-m,m) fill(255, 0, 0, alpha) stroke(255, 118, 0, alpha) ellipse(500,1250-m,m-350) popmatrix() popstyle() -- 用于三只 mesh 鸟的颜色 -- colors of three mesh birds mycolor1 = color(255, 255, 0, alpha) mycolor2 = color(79, 255, 0, a) mycolor3 = color(79, 2, 100, a) -- 构成飞鸟线条的顶点坐标 -- vertex coords of bird line -- vec2 向量 p1(0,0) 为中心点提供坐标 -- vec(0,0) is the central point p1 = vec2(0,0) -- 组成右边翅膀的顶点 -- vertices of right wing -- p2, p3 = vec2(200 i/8,-150 2*j),vec2(60-i/3,10 j/3) p2, p3 = vec2(l1 i/8,-150 2*j),vec2(l2-i/3,h2 j/3) -- 组成左边翅膀的顶点 -- vertices of left wing -- p4, p5 = vec2(-200-i/8,-150 2*j),vec2(-60 i/3,10 j/3) p4, p5 = vec2(-200-i/8,-150 2*j),vec2(-60 i/3,10 j/3) -- 用这些坐标设置 mesh 的顶点 -- set mesh vertices mymeshbird1.vertices = {p1, p2, p3, p1, p4, p5} mymeshbird2.vertices = {p1, p2, p3, p1, p4, p5} mymeshbird3.vertices = {p1, p2, p3, p1, p4, p5} -- 平移 translate(3*x/4,3*y/4) -- 整体循环缩放全部飞鸟比例,产生鸟群距离变化的感觉 -- total birds loop scale, to feel birds distance changing scale(m/1500) -- 直接用 line() 函数画的飞鸟 -- use line() draw bird directly pushmatrix() pushstyle() translate(x/2,y) scale(3) stroke(0, 39, 255, 255) strokewidth(5) -- 右边翅膀线条 -- lines of right wing line(p1[1],p1[2],p2[1],p2[2]) line(p1[1],p1[2],p3[1],p3[2]) line(p3[1],p3[2],p2[1],p2[2]) -- 左边翅膀线条 -- lines of right wing line(p1[1],p1[2],p4[1],p4[2]) line(p1[1],p1[2],p5[1],p5[2]) line(p4[1],p4[2],p5[1],p5[2]) -- 用文字标出飞鸟的编号 -- print bird's no. fill(0, 51, 255, 255) -- text("零号鸟",p1[1],p1[2]) text("1",p1[1],p1[2]) popstyle() popmatrix() -- 用 class bird 绘制的对象实例鸟 -- object instance bird drawing with class bird pushmatrix() pushstyle() -- mybird.deltax = mybird.deltax 5*k -- mybird.deltay = mybird.deltay 5*k rotate(m) scale(0.2) mybird1:setcolors(mycolor) mybird1:draw() popstyle() popmatrix() -- 用 class bird 绘制的对象实例鸟 -- object instance bird drawing with class bird pushmatrix() pushstyle() rotate(-m) scale(0.3) mybird2:setcolors(mycolor) mybird2:draw() popstyle() popmatrix() -- 用 class bird 绘制的对象实例鸟 -- object instance bird drawing with class bird pushmatrix() pushstyle() rotate(-m) scale(0.3) mybird3:setcolors(mycolor2) mybird3:draw() popstyle() popmatrix() -- 用 mesh 绘制的一号飞鸟 -- no.1 mesh bird pushmatrix() pushstyle() translate(-x/4,-y/2) scale(.8) mymeshbird1:setcolors(mycolor1) -- mymeshbird1.shader.time = elapsedtime*5 mymeshbird1:draw() -- 用文字标出飞鸟的编号 -- print bird's no. fill(173, 255, 0, 255) -- text("一号鸟",p1[1],p1[2]) text("1",p1[1],p1[2]) popstyle() popmatrix() -- 用 mesh 绘制的二号飞鸟 -- no.1 mesh bird pushmatrix() pushstyle() translate(300,200) scale(.5) mymeshbird2:setcolors(mycolor2) mymeshbird2:draw() -- 用文字标出飞鸟的编号 -- print bird's no. fill(63, 218, 26, 255) -- text("二号鸟",p1[1],p1[2]) text("2",p1[1],p1[2]) popstyle() popmatrix() -- 用 mesh 绘制的三号飞鸟 -- no.1 mesh bird pushmatrix() pushstyle() translate(30,80) scale(2) mymeshbird3:setcolors(mycolor3) mymeshbird3:draw() -- 用文字标出飞鸟的编号 -- print bird's no. fill(218, 25, 197, 255) -- text("三号鸟",p1[1],p1[2]) text("3",p1[1],p1[2]) popstyle() popmatrix() end -- bird class bird = class() function bird:init(x,y) -- you can accept and set parameters here -- 最初的位置坐标 -- bird's position self.x = x self.y = y -- 最初的坐标偏移量 -- bird's offset self.deltax = 0 self.deltay = 0 self.i1, self.j1 = 0, 0 self.k1 = 1 flag = mesh() mycolor = color(55, 172, 172, 255) bird:setcolors(mycolor) end function bird:draw() -- codea does not automatically call this method if self.i1 == 150 then self.k1 = -1 elseif i == 0 then self.k1 = 1 end self.i1 = self.i1 5 * self.k1 self.j1 = self.j1 8 * self.k1 self.deltax = self.i1 self.deltay = self.j1 flag.vertices = { vec2(self.x,self.y), vec2(self.x 200 - self.deltax/8, self.y - 150 self.deltay * 2), vec2(self.x 60 - self.deltax/3, self.y 10 self.deltay/3), vec2(self.x,self.y), vec2(self.x - 200 self.deltax/8, self.y - 150 self.deltay * 2), vec2(self.x - 60 self.deltax/3, self.y 10 self.deltay/3), } -- bird:setcolors(mycolor) fill(24, 218, 201, 255) -- text("对象鸟",self.x,self.y) text("object instance bird",self.x,self.y) flag:draw() end function bird:setcolors(colors) flag:setcolors(colors) end function bird:touched(touch) -- codea does not automatically call this method end
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